Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-06-2004 , 03:50 AM
Registered User
Join Date: Jun 2004
Posts: 2

Request: Challenge (Looking for Talent)

Hi Everyone,

I have a little challenge for someone on here.
Thats if there up for it and also getting themselves into a video game mod as well.

I am working on a mod, its called Dracten
See the Details here:
https://www.dracten.halflife-mods.com

What we are needing done is to have someone Model out a cool Science Fiction dragon like character. (Check the image)

Needs to walk upright - doesn't require that it needs to be holding some weapon. (We already have too many weapons modeled out as it is, but if you wish to put the gun in there fine.)

The Deadline for the model needs to be done in 4 weeks
There needs to be a wireframe and a textured version
A turn around, front, side, back, and top.
3 action poses are required.

The model needs to be a Max of 10 Thousand polys, and have a normal map.

Image Example of Character
user added image

My Contact Information:
mdg13@qwest.net or
MSN messanger aemaster@hotmail.com
Aim: Dractengames

Thanks for Reading and have a good day.

# 2 07-06-2004 , 03:57 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
10 thousand polys? Kinda high, isn't it? Especially if using normal mapping. Just my opinion, of course.

Is this for a paying position or volunteer? Cool concept image. user added image

# 3 07-06-2004 , 03:58 AM
Registered User
Join Date: Jun 2004
Posts: 2
volunteer...

This is for half life 2 10 polys is the max user added image

if we need to lower the polys we can easily.

Many have put there heart into this project and to pay only a few, would be wrong user added image

Thanks user added image

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