This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Olay and back from the dead!
i haven't used maya in prob 3 years now.. lol
just installed it again and figured i would try to make someting
so..
im starting on a Nissan RPS13 (aka 180sx hatchback) and tuned out and what not.. Slammed, rims, cage, widebody kit.. and a S15 headlight conversion
i started on the windows for the car.. and then ADD kicked in.. so i started to make the rims
and this is what i got so far
I can't seem to get GI_joe to work.. it just crashes maya :S
pic with the start of the fender and rims
gonna do the side skirts next.. then the front bumper/ hood
its hard trying to wing the front end conversion.. lol
yea that is tough. Man im waiting to see how this turns out. U should join the drif comp at sektor-41.com. u build a drift car form head to toe,t hats what my skylines for. then noce ya cars done, u will get a tut on how to do the animation. there isnt any 180's so it would be kool to see this in the comp. the light area does look a bit bumpy but over it looks nice
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off