Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 211 07-04-2012 , 09:17 PM
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Hooray an update

cutting stuff in.......

Jay

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# 212 07-04-2012 , 10:42 PM
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Very crisp. Good stuff.


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# 213 08-04-2012 , 06:35 AM
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Nice and neat Jay......very nice

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 214 08-04-2012 , 10:04 AM
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Thank you chaps....will try to update later today....am trying to finish a new Outlaws page as well and build props for it along with a new tute for Simply.....busy busy!!!

Jay

# 215 08-04-2012 , 10:43 AM
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Dont talk about props mate LOL...gaaawwwwd they can be a bore....all I have been doing lately LOL

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 216 08-04-2012 , 11:37 AM
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Looking good Jay


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# 217 14-04-2012 , 10:12 PM
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Thanks Dudes

Have a snippet of some Previz animation Ive been doing with the lo res version....nothing special but an idea of what Im up to....between the modelling and texturing and other stuff. Hoping to start on the cockpit interior tomorrow, then the Pilot. For the Pilot Im using a friend of mine who is a film and TV extra. He has numerous periodic costumes including RAF uniforms (air and ground) as well as USAF Mustang Pilot too. He came over to the house a while back and we did a shoot of the Mustang Pilot stuff, including a live action shoot in the back garden of him on a stool with a stick. He acted the sequence out that I needed while I did hand held cam movements including one for this. I'll mainly use a digi double of him but the ref is always good, once Im done with it all I'll post it in the resource lounge

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# 218 16-04-2012 , 05:38 AM
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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 219 16-04-2012 , 06:22 PM
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Cheers Bullet good find mate

Jay

# 220 16-04-2012 , 10:46 PM
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no worries mate

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 221 29-04-2012 , 08:31 PM
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Well had some time today for myself, so been continuing with the pilot who is actually my best friend of 30 years. He is a film and TV extra for a living and has many costumes and props that he needs for various period dramas and so on. He has this original World War II fighter pilot outfit thats probably 90% of what I need for a P51 Pilot, the rest I'll use from stuff off google but the bulk of it is here. We did a huge photoshoot at my place in diffuse conditions so the shadowing is absolutely minimal and the images are 4k and will be used for the texturing. The zbrush shot is a test of the textures on a 20million poly head model

cheers
Jay

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# 222 30-04-2012 , 12:37 AM
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20 million....hooly dooly!!! be cool to have all that stuff!!!! nice one mate

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 223 30-04-2012 , 05:01 AM
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Well done Jay, it's so impressive to me how fast you are able to create such a realistic head....it would takes me days to do that and it definitely wouldn't be so clean like yours is, lol


May the good times and treasures of the present become the golden memories of tomorrow.

Last edited by Creck; 12-07-2012 at 11:40 PM.
# 224 30-04-2012 , 05:29 AM
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LOL you could always use Facegen or similar

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 225 30-04-2012 , 06:11 AM
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Achh, there's still so many techniques, tools, etc. which make modelling way easier and I do not have any notion about them at all.


May the good times and treasures of the present become the golden memories of tomorrow.
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