Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 14-04-2012 , 02:19 AM
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alright I exported as an ASCII file, or should it have been MB? anyway here is the exported one. Thanks for the help and sorry it took so long I just got off work.

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File Type: zip export.zip (268.0 KB, 197 views)
# 32 14-04-2012 , 06:31 AM
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Looks OK to me, you do need to smooth the mesh (3button) to get the best results, if you are getting the same problem delete the shader and start again..............dave

Edit:the seam problem is because you have your UVs flipped and there was a seam that was not stitched

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Last edited by daverave; 14-04-2012 at 03:57 PM.
# 33 14-04-2012 , 11:35 PM
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argh now i feel stupid. Thanks for looking at it dave, will check into it when I have a chance and let you know

# 34 15-04-2012 , 11:30 AM
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Would you mind if I download this mesh to lend some crits? I will have to edit the mesh though. Thought I would ask before I went crazy with your mesh. user added image

If not, I can try a paint-over.


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# 35 15-04-2012 , 07:22 PM
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If I may lend an opinion. The anatomy from the first post on this thread was far closer to the female anatomy than it is now.

The rib cage is far too wide and should not be wider than the hips/pelvis. Ive attached one of my reference images from 3d SK complete with my own underwear range...that should help - I hope you can see the immediate differences

Jay

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# 36 16-04-2012 , 02:24 AM
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Hey Maya, yea man do what you want with it, it is only going to help me in the end to see what you do....and thanks jay! there are a good amount of issues actually, as long as I dont add geo I dont need to redo my UV's right?

# 37 16-04-2012 , 10:25 AM
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Ozgalis dont be scarred to do your UVs again, use the UV plugin that comes with maya 2010 and upwards also works with maya 2009, make like a lot easer.................dave




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# 38 16-04-2012 , 06:23 PM
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Yeah its probably gonna need a UV tweak at the very least....no getting out of it LOL

Jay

# 39 16-04-2012 , 07:15 PM
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As Zbrushiac sounds stupid!
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Hey, cool. Will download it and give it a play. The topology would probably need a re-work, but that's up to you.

Getting my new monitor tomorrow or Wednesday, then will have a tweak. Monitor got dropped, heartbreaking! lol.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 40 16-04-2012 , 09:15 PM
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dave what uv plugin? I am using 2011 and just use the standard planar and cylindrical mapping..going to look around and see what I can find on it.

yea i kind of figured, plus I want to see what maya does with it, see how his loops are compared to mine...so prob will end up changing my loops any how

Hahaha oh man that sucks maya, how did you manage that?

# 41 16-04-2012 , 11:10 PM
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As Zbrushiac sounds stupid!
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Switched my small desk out for a table, decided I could do this without unplugging everything.... Logic win! Placed the monitor on the table, reached under to pull the system forward.... *crash* :o

It was a HP monitor 25"! lol. Getting a new 28" user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 42 16-04-2012 , 11:14 PM
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Oh Steve you poor poor lad...that would have sucked just as you realised gravity took over? ouch

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 43 17-04-2012 , 07:56 AM
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# 44 17-04-2012 , 06:02 PM
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@Maya, hahah oh man that sucks, you getting another HP? and looks like your uping the size a bit lol. I have a samsung 27 LED I LOVE it.

@dave awesome thanks man, going to check it out hopefully in the next few hours. Trying to help my buddy with a logo...I have only done like 2 logos before and that was my first year in school...so should be interesting

Also I was looking around and it seems a lot of people attach the arms and legs to the torso in the UV map, is this something I should practice? instead of having the torso, arms legs, hands, and feet separate?

# 45 17-04-2012 , 08:56 PM
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Ahh its just the bonus tools UV unwrap tool...yep you gotta use it...its like part on my armoury at work and home!!

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