Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
you'd probably have to do something with hooking a particleSamplerInfo node into the surface shader that's attached to your instances. I'm not 100% on how this would work and I dont realyl have time to look at it now. But look at that node maybe it will throw something up
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