Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-01-2004 , 02:00 PM
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Emerald; Fighting Robot. Built by a famous inventer in his prime Emerald, names after his acronym M-roleD for Multi-RoleDroid. Programmed in various forms of combat Emerald was designed as a Body Gaurd, Assasin, Assistant to his inventor. However when on a Mission to assasinate a threat to his master, his master was killed. Emerald returned finding his master dead, however his masters creation was alive. Emerald, useing experience and information gien to him by his creator through assisting him, he repaired himself, upgraded himself, and and enhanced all his functions to the breaking point. The only way he could see in carrying on his creator, his fathers name, was to be remembered, the best.

Images to follow.


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# 2 23-01-2004 , 02:06 PM
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Right hand, Robot Fighter Emerald.

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# 3 23-01-2004 , 02:08 PM
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Right hand with Wrist and slight metallic texture.

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# 4 23-01-2004 , 02:08 PM
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Lots of robots in the challenge. user added image That's ok, though. looking forward to it, Twisted!

# 5 23-01-2004 , 02:13 PM
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Another section of armor, not sure if the wrist armor is right, i might have to reshape it, although now it does mold around the thumb, and have room to bend in both directions a good deal, ideal for fighting.

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# 6 23-01-2004 , 02:31 PM
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Now with the whole arm without the armor coverings.

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# 7 23-01-2004 , 02:46 PM
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Cool looking hand and arm.

# 8 24-01-2004 , 03:49 AM
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Great job with that twisted.

# 9 24-01-2004 , 08:27 AM
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just a working on the feet... Im trying to make everything in the same style so it seems to flow better.. Its tricky for me.

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# 10 24-01-2004 , 11:24 AM
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The foot. A little more on it though. With the same generic metalic texture.

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# 11 24-01-2004 , 11:28 AM
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the foot. i am taking a lot of time on it, because i put a lot of time into the hand too.. so might aswell.

Think im going piston heavy, but you know... it needs a lot of pricise movements...

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# 12 24-01-2004 , 12:11 PM
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Jumping ahead a little, i decided to have some small bars over the tubes in the foot, this would also make it more effective when kicking so it doesnt break its fragile tubes(that are going to be either wires or energy tansfer conduits).

Anyway, also got the ankle in place. Now onto the shoulder and hip.

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# 13 24-01-2004 , 05:48 PM
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small attempt at seeing what i could do with the armor.

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# 14 24-01-2004 , 05:50 PM
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Redid the shoulder joint, I was avoiding cup/ball joints for some reason, not sure why. But i like this cylinder cupling joint. I used the same style for the hip.

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# 15 24-01-2004 , 05:55 PM
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a little work on the ribs.

The joints on the shoulder and hip look a little weak to me. Luckily ill be covering them in a few layers of armor. Im thining that im going to have one regular armor coat. And another coor armor coat to accent certain details.

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