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Last login: Thu May 14 18:21:19 on ttys000 dob1:~ linda$ . /Applications/Autodesk/maya2015/Maya.app/Contents/bin/MayaENV.sh Welcome to the Autodesk Maya 2015 shell dob1:~ linda$ chmod 755 /Users/Linda/Desktop/s3Batch.sh dob1:~ linda$ /Users/Linda/Desktop/s3Batch.sh Starting "/Applications/Autodesk/maya2015/Maya.app/Contents/bin/maya" VP2 Warning : Graphics hardware has been detected to have insufficient memory (256 MB). Please check your video card and driver to ensure that a minimum amount of memory exists (512 MB). The environment variable MAYA_OGS_GPU_MEMORY_LIMIT can be used to explicitly set the GPU memory limit. Initialized VP2.0 renderer { Version : 5.3.1.0. Feature Level 3,1. Adapter : AMD Radeon HD 6490M OpenGL Engine Vendor ID: 4098. Device ID : 0x6760 Driver : 2.1 ATI-1.30.5. API : OpenGL V.2. Max texture size : 16384 * 16384. Max tex coords : 8 Shader versions supported (Vertex: 3, Geometry: 3, Pixel 3). Shader compiler profile : (Best card profile) Active stereo support available : 1 Forced GPU Memory Limit : 512 MB. CPU Memory Limit: 3891,2 MB. } Warning: Fragment BFHPos missing Cg implementatation Warning: Fragment BFcolorRemapFragment missing Cg implementatation Warning: Fragment BFvoxelVSFragment missing Cg implementatation Warning: Fragment BFisoSurfaceVoxelFragment missing Cg implementatation Warning: Fragment BFisoSurfaceDiagnosticFragment missing Cg implementatation Warning: Fragment BFvolumeVoxelFragment missing Cg implementatation Warning: Fragment BFvolumeDiagnosticFragment missing Cg implementatation Error: file: /Users/Shared/Autodesk/ApplicationAddins/MayaBonusTools/Contents/scripts-2015/bonusToolsMenu.mel line 1544: UI commands can't be run in batch mode. mental ray for Maya 2015 // Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc. mental ray for Maya: setup mental ray for Maya: initialize mental ray: version 3.12.1.18, Jul 30 2014, revision 224509 mental ray for Maya: register extensions // mental ray Node Factory: loaded mental ray for Maya: successfully registered mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/abcimport.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/architectural.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/base.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/base.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/basehair.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/contour.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/layering.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/mrptex.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/paint.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/physics.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/production.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/production.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/subsurface.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/userdata.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/useribl.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dylib // generating Maya nodes... Warning: line 1: Unrecognized node type for node 'vectorRenderGlobals'; preserving node information during this session. Result: externalContentTable Result: 1 Warning: line 1: Errors have occurred while reading this scene that may result in data loss. File read in 34,4 seconds. Result: /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/scenes/shot_03_12.mb Warning: file: /Applications/Autodesk/maya2015/Maya.app/Contents/scripts/others/makeCameraRenderable.mel line 60: Found camera camera_s2aShape. Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:14 ==================================== Resource Usage At Start Of Rendering Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Time For Tessellation (hh:mm:ss): 00:00:05 Time For Shadow Map (hh:mm:ss): 00:00:02 Time For Post Process (hh:mm:ss): 00:00:08 Time For Frame Render (hh:mm:ss): 00:00:29 Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif. ------------------------------------------------------------ Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Time For Tessellation (hh:mm:ss): 00:00:03 Time For Shadow Map (hh:mm:ss): 00:00:02 Time For Post Process (hh:mm:ss): 00:00:03 Time For Frame Render (hh:mm:ss): 00:00:11 Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif. ------------------------------------------------------------ Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0471.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Stack trace: 4 libRenderModel.dylib 0x0000000105c8b640 TfileTextureCache::getTexVec(Tpyramid&, int, unsigned int, unsigned int, int, int, unsigned char*) + 128 Error: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. Fatal Error. Attempting to save in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.maError: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. Writing crash report in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.crash