Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 17-01-2008 , 08:41 AM
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that is starting to look very good man. Looking forward following this new project of yours.

# 17 23-01-2008 , 01:51 AM
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made a start blocking out his clothes. might change his coat and boots...

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# 18 01-02-2008 , 04:15 AM
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started modeling some other stuff for my character...

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# 19 01-02-2008 , 04:17 AM
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...

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# 20 01-02-2008 , 04:28 AM
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Who is this guy ? an international jewel thief by the look of it ..lol

This is coming along great arran , gonna keep watching because you got me intrigued.




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# 21 01-02-2008 , 04:37 AM
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ha ha - i'm going to keep you guessing.... user added image

# 22 02-02-2008 , 11:05 PM
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Coming along nicely

Look forward to seeing his ZB treatment.

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# 23 22-02-2008 , 01:28 PM
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did a bit more work on this project...

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# 24 22-02-2008 , 01:29 PM
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i think i've finished modeling the basic character. now I am going to start rigging to put him in the final pose.

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# 25 22-02-2008 , 01:44 PM
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damn, this guy is really looking good arran. I like all the detail so far. He looks really good. Can't wait to see him posed and textured. And what exactly he does with all those keys!


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# 26 22-02-2008 , 02:29 PM
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thanks alexanderH. user added image

# 27 22-02-2008 , 03:02 PM
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Looking good Arran, you still going to sculpt this dude?


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# 28 22-02-2008 , 07:06 PM
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yeah - i'm planning to, but as my z skills are still non existant i'm in no hurry. this guy should have quite a lot of pieces so i'm still trying to decide how i want him posed in the final shot. I'm planning to take some ref photos next weekend.

# 29 23-02-2008 , 12:58 AM
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Looks like a solid base mesh.

Looking forward to seeing him sculpted.

Nice work!


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# 30 25-02-2008 , 03:19 PM
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thanks mayamaniac. user added image

so i have a quick question - at the moment the hands of my model are pretty low poly. I was planning on posing him with each of the hands in a different pose. so i was wondering, can i do some sculting in zbrush before posing, add the sculpt as a normal map, rig and pose each of the hands and then do some further sculpting in zbrush? otherwise i would have to pose the hands and then sculpt each seperately which seems counterintuitive... any advice would be great!
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