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07-11-2016, 02:08 AM   #1
Registered User
Join Date: Jan 2014
Posts: 1
Grainy Nature of Maya Fluids?
Currently attempting to simulate the birth of a star within a gas cloud. The thickness and behavior of the smoke has been established, but I'm still getting a sort of "grain" to the cloud itself. Below are pictures of the cloud and a few of my settings. Could someone tell me where I'm going wrong, and where to fix the issue?

Thanks guys!

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