Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2005 , 07:59 PM
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P-40 Tomahawk

Wip: P-40 Tomahawk.

Finished Modelling and will be moving onto texturing shortly. Comments and Critiques welcome. Used the SpitFire Tutorial as a guide.

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# 2 01-09-2005 , 10:16 PM
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no Critiques realy great modeling,good luck on texturing

# 3 02-09-2005 , 01:38 AM
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yes, fantastic model.

# 4 07-09-2005 , 03:12 PM
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Bump Map

Working on the bump map now...

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# 5 07-09-2005 , 03:40 PM
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Looking good, but shouldn't the bump ridges on the wing go inwards instead of sticking out?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 6 07-09-2005 , 04:59 PM
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haha..yeah :)

I checked the normals for the whole plane and found them all to be pointing out correctly. So I reversed the normals on the top part of the wing where the problem was occuring and the bump map rendered correctly. Go Figure?

I guess I might just invert that area's bump map from black to white, instead of reversing the normals on top of the wing.

Unless someone else has a suggestion to fix the problem. The rest of the plane's bump map is working fine.

# 7 08-09-2005 , 05:09 AM
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I had a similar problem on a model a ways back but I can't remember exactly how I solved it. Could it be some kind of negative scaling of the UVs?

What happened with your Bearcat model?

Dave

# 8 09-09-2005 , 01:49 PM
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Negative Scaling of UVs

I never heard of Negative Scaling of UVs, but will check it out today while working on the decals and color map. I threw out the Bearcat model simply because it has an open nose cone and I couldn't find good examples of the interior engine to model from. I am a stickler for detail sometimes when I shouldn't be user added image

# 9 09-09-2005 , 05:35 PM
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Heres a quick example:

Both poly planes have the same white on black grid in the bump channel and both plane's normals are facing up. But the plane on the right has UVs that are scaled -1 in the X

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# 10 09-09-2005 , 05:41 PM
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You threw out the BEARCAT? That model was sweet! "Stickler for details" is putting it mildly ... you're a detail Naziuser added image

Dave

# 11 09-09-2005 , 06:09 PM
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Color Map and Decals

First Pass of the Color Map and Decals. Now I am really venturing into unknown territory for I definitely have not textured anything for awhile user added image

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# 12 09-09-2005 , 06:59 PM
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the UV mapping on your tail seems to be a bit off. It seems like you cut it through the middle of it. Thats why the texture looks off.

# 13 09-09-2005 , 07:02 PM
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I also noticed that the 3 tube like thingies at the front/top of the plane are separate from the body, which is why the camouflage color doesn't cover them. You should try to fix that either changing the camo pattern so that it doesn't cross those 3 tube things, or make the tubes part of the fuselage in one.

# 14 09-09-2005 , 09:00 PM
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wow that looks really good. i like the texture :bow:
obusuly u know how to bumb map an i dont.. so how do u do it cos i can create the te defualt ones from maya ie. oise but how do u make ur own like u did for things like the ridges? plz advise or if u know ne free tuts on it plz tell me
thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 15 22-09-2005 , 02:25 PM
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Problem with Textures

When I smooth the plane in a couple areas the UVs shoot off the screen in the UV texture window, resulting in a distortion. I've checked to make sure all the vertices are merged together and the borders are closed. Ive also tried re-mapping the problem area with a planar map with no luck..still gets distorted..

Any suggestions?

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