Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 08-08-2008 , 05:56 PM
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Desaturate the image


https://zel712.deviantart.com/
# 47 08-08-2008 , 06:27 PM
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Lol, I do use desaturated images for everything but color... Though I'm not sure that even matters. The output color for these is all about brightness anyway. Or is it?

something I forgot to post earlier is that I've made some modifications with the hull:
https://img171.imageshack.us/img171/5647/templs9.th.png

I didn't get the desired effect with bump mapping since I needed bumps on my edges so I modeled them, and I also separated the inner and outer hull (it also solved a few problems with bump depth*** and texture size).

*** - Don't judge it by this picture

BTW, How do you like my new avatar?
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 48 09-08-2008 , 05:25 AM
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yeah dude, love the avatar! looks a lot more fancier than your old one!
you made it yourself right?




that's a "Ch" pronounced as a "K"

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# 49 09-08-2008 , 06:35 AM
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I can't really take full credit for it because I used a fluid example from Maya that I played around with for those flames (It doesn't really look like flames that far away)
The rest I did myself - extrude along a CV curve, some tweaking, added a customized material with some glow and added a background + scaled it in PS.

Now that I look at it I can't take credit for the dog as well since it's from Kurt's tutorial... I grew tired of it anyway.

By the end of this challenge I hope to be able to use these particles/fluids on my own (I think I'll add some dust to the final render).

I'll go on now with my texturing. I'll post some progress soon hopefully...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 50 09-08-2008 , 10:15 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 51 09-08-2008 , 10:40 PM
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nice job benny - this is looking good - hope you keep adding more detail and grime. user added image

# 52 10-08-2008 , 09:12 AM
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Thanks Arran, I certainly will user added image .
A bit of progress:
https://img374.imageshack.us/img374/5232/tempjr1.th.png

Textured the cover - now that I look at it I think I'll tweak it some more so it doesn't resemble the shelf that much.
Fixed the rails' texture, though I left a bit of a rusty feeling to it in addition to the dust for more variety.
Also added some detail and bumps to the rag...

C&C please,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)

Last edited by BennyK; 10-08-2008 at 09:15 AM.
# 53 11-08-2008 , 03:54 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 54 11-08-2008 , 04:23 AM
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the inside parts look pretty cool,

i think you could make the rust more ummm... prominent? (i think that's word i'm looking for), make it more like it's there

otherwise, what you textured so far looks damn good user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 55 11-08-2008 , 06:09 AM
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Thanks Chirone,
The rust isn't really there in my refs, so I don't want to get too far away from those.
I thought I'll post my textures so you guys can tell me what you think:
Inner hull-
https://img120.imageshack.us/img120/5655/hulloc8.th.png
Outer hull-
https://img291.imageshack.us/img291/6127/ohullre4.th.png
Bottom shelf-
https://img291.imageshack.us/img291/5...helfkj0.th.png
Top shelves-
https://img388.imageshack.us/img388/1...helfns7.th.png
Rails-
https://img376.imageshack.us/img376/5039/railstb3.th.png
Cover-
https://img292.imageshack.us/img292/8161/coverxr3.th.png
Metal Supports-
https://img367.imageshack.us/img367/6181/fixfx8.th.png
Rag-
https://img204.imageshack.us/img204/7621/ragpt7.th.png
Rubber strips-
https://img241.imageshack.us/img241/4...tripmn9.th.png

Most textures I used are 1024X1024. these are simply scaled down.

Any critics and comments are welcome at this point. I've still got a lot to do here, and there's still no deadline in sight so It's never to late for more adjustments.
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 56 12-08-2008 , 05:35 AM
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Had only two hours on the computer today... I hadn't done much user added image , and I'm going to a training again so I'm done for today.

I added some details to the frame for texturing's sake:
https://img155.imageshack.us/img155/8656/tempre6.th.png
I haven't checked my poly-count in a long time so I attached it as well.
Spent the rest of my time re-editing the UVs (redoing actually).

Tomorrow I should get started on texturing the frame.

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 57 13-08-2008 , 04:15 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 58 13-08-2008 , 10:53 AM
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Awesome progress BennyK, the texturing look first rate! user added image

# 59 13-08-2008 , 05:49 PM
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haha, was going to saying 'fridges aren't made of wood' but then i relooked at your reference and it is

maybe that's why it was abandoned :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 60 14-08-2008 , 12:53 AM
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Thanks THX
Chirone: this fridge is over 20 years old!!! it has a wooden frame and a metal hull. the design is pretty efficient since there is a layer of heat isolation(air) between the two.

I also did the second part of the frame yesterday but I decided It's not enough to post by itself. here it is:
https://img175.imageshack.us/img175/1095/tempfo4.th.png

I'm going to start on (hopefully finish) the plywood today. I'll be posting more progress soon.
C&C please,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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