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# 1 23-05-2009 , 02:32 PM
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Normal Map problem

I don't know why this is happening ... any ideas ?

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# 2 23-05-2009 , 02:33 PM
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.

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# 3 23-05-2009 , 07:31 PM
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you have to merge UV's (same as merging vertexes when combining to halves of a model)

Edit;

you also have hard seams no overlap which means that your normal map ends abruptly.
use the blurbrush in photoshop or clonestamp to try and fix it.
Next time try to place your seams at places where you don't see them


Last edited by mastone; 23-05-2009 at 07:34 PM.
# 4 23-05-2009 , 09:09 PM
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Is it a Zbrush generated normal Map??

J

# 5 23-05-2009 , 10:12 PM
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Originally posted by Jay
Is it a Zbrush generated normal Map??

J


Yes it is Jay. I slove my problem with another method ...
Previously i export the low poly model from Zbrush and import it into maya..
But i try to place the normal map on the model i made in Maya directly and it worked just fine.

@ Mastone i've read about the blur brush and do that thing it really help me alot ....

But i have a few edges that are still not well, but it's from the UV mapp i guess....


Can you explain how the UV set must be ... ?
As far as i understand i must close the map. I must not leave end of edge like i usually do ?




Edit.

If you have a picture of how the uv mapp should be in common please post it and i will make the assimilation user added image

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# 6 24-05-2009 , 08:56 AM
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What i mean is that when you model youwould usually model one half and mirror this half upon completion and most people mirror bij scaling in the minus X(or whatever) direction, combining the model and then merge vertices, before that however you should flip the uv's of the duplicated half and align them somewhat.
The thing is after you have combined and merged the vertices you should merge some Uv's aswell, that's all.

# 7 24-05-2009 , 09:52 AM
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I didn't know that the UVs must be merged too. Thanks for the information user added image

# 8 24-05-2009 , 11:41 AM
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Not all of them just the ones which connect to the duplicated model, mostly start at the crotch and end somewhere near the foreheaduser added image

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