Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-03-2010 , 04:29 AM
Registered User
Join Date: Dec 2009
Posts: 56

Image plane/path animation and hair/fast skin problem

Hi there

I'm using Maya 2008 Unlimited on my 2GB Win XP PC and I'm creating two scenes - 1) a closeup of a man's 3D face with hair, Noise/Fractal bump2D and misss_fast_skin and 2) a camera path animation of a still planar image of a sort of scenery so as to pan the camera as if the planar image is a very vast (wide) area - about 100 frames.

Scene 1) - The hair (I'm using aya Hair) can only be rendered with Maya Software but I need misss_fast_skin for the facial skin. Should I use layers in Maya and split up the hair into a separate layer and the face in a separate layer in Maya and render the 2 layers separately - the 1st layer for the hair using Maya Software and the 2nd layer (facial skin using fast_skin) using Mental Ray ? How do I do this using the Layer Editor and then how do I composite them together again? Is there some sort of multiple layer render so that I can render the 2 layers only once ? The complete hair + face is an animation (about 70 frames) so how do I then create an animation after rendering - do I need to multipass render 1 frame at a time (for the 2 layers) up to 70 frames and then put the individual TIFFs or TGAs together in an animation?

Scene 2) - For the planar image, I'm trying to get the camera to pan from left to right following a CV curve animation path so that the scene area in the planar image appears "vast" or "large" but I'm trying to show the whole scene which doesn't leave much scope for panning. How do I give the illusion that the plane image is quite large through camera panning without having to make a 3D model of it ?

Thanks!

# 2 12-03-2010 , 09:54 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi ezanih
I am using maya 2009 where you turn the render setting in metalray to production this will render the hair (render time a lot longer) not shore this can be done in 2008, for the back plane you will need a HDI image..............dave

# 3 12-03-2010 , 10:49 AM
Registered User
Join Date: Dec 2009
Posts: 56

Thanks

Hi Dave

Nice to see you agian. Thks 4 d advise on MR Production. I'll try it !

Warm rgds
Ezani

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