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Old 22-03-2009, 11:43 PM   #226
paldav
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Just started on the walk cycle, has anyone got some of those freez framw pictures of horses or maybe an elephant??
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Old 23-03-2009, 12:08 AM   #227
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nice textures, it looks like it's made of zinc or something

as for freeze frames of walking horses or elephants... i don't have any
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Old 23-03-2009, 07:48 AM   #228
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Do a google image search for Edward Muybridge, trust me its spelt right, should help you out.
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Old 23-03-2009, 08:50 AM   #229
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Cheers for that!

I got the elephant walk cycle.
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Old 23-03-2009, 05:18 PM   #230
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!!!!
thanks for that gster123, i cant help but think ill need that in the future...
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Old 24-04-2009, 06:32 AM   #231
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Decided to retexture and slightly rebuild my x wing.

Every time i go back and look at my texturing work it allways looks awful!
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Old 24-04-2009, 01:32 PM   #232
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not far off
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Old 24-04-2009, 02:31 PM   #233
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Ooops i left some layers off
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Old 24-04-2009, 06:59 PM   #234
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Great work there mate
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Old 24-04-2009, 11:36 PM   #235
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Awesome work work paldav!

Just curious, but could you provide a copy of your X-wing for download? I have been looking for one to add in a scene for someone who is working on a Empire Strikes Back fan edit. All I can find on-line are MAX models. You will be credited for your work if you can help me out.
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Old 25-04-2009, 05:29 AM   #236
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I dont have a web site or anything, but if you give me an email i will send somthing through.
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Old 25-04-2009, 06:23 AM   #237
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Bit more work, might call this done now
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Old 25-04-2009, 09:45 PM   #238
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Wow thats quick work!
Nice job paldav, do you have any tips on how you go about your process of texturing/ uv unwrapping?
Top texturing - real clean!
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Old 26-04-2009, 05:48 PM   #239
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Listen i'm no expert but, texturing is basicaly experiment with different layers, i only hand paint decals and stuff everything else is concrete and plaster textures, alter the saturations and hues and mix em up with blending styles.. uv unwrapping, if i could pay my kids to do it i would!
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Old 27-04-2009, 03:23 AM   #240
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Really nice hard surface work Paldav. I have been following this thread for a long time.

I am really impressed by your modeling and texturing skills. Lately I have become very interested in hard surface modeling.

I wish someone would put together a detailed hard surface modeling tutorial.

The things I would like to see on the modeling side would be some examples of fine detailing and when and HOW to use normal maps for detailing. Dango77 makes great use of normal maps on his space ship challenge entry. I have never seen any demos or tuts that cover adding that kind of surface detail using normal maps. A lot of the simply Maya masters here make good use of the technique, I have just never seen it discussed.

3D-Palace has a number of highly detailed 3ds hard surface tutorials but he hard models every little detail and ends up with models that have 8 gazzillion polygons and are 5 GB in size that would take a life time to actually texture map. lol

Keep up the great work!
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