This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
First time ive completed a model and UV mapped him the best I could, I think its my third attempt at modelling a character (humanoid anyway). I just need to rig him properly and paint all the skin weights and stuff to progress onto animating different sequences for a game im trying to work on.
896 Tris So i may socket some eyes into him but i am not sure as of yet
I may go over his ankles and arms at a later date too
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