Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
I like the floor texture. IF you don't mind C&C, I would recomend, going into your light attributes (assumung that you used a point light, spotlight or dirrectional light) and click on the Depth map shadows, it could make a dramatic difference. maybe turn the dmap bias up to a 6-8 to make them nice and smoooooth. Just a sugestion, I also like the composition.
THanks,
Brian
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