Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-09-2003 , 11:44 AM
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T-Rex

ok,
school holis down under so starting something new FINALLY

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# 2 24-09-2003 , 12:38 PM
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any comments or critism would be appreciated user added image


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# 3 24-09-2003 , 01:16 PM
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can't see anything

please use some phongshader and make that modell brighter like this nobody can see a detail...

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# 4 25-09-2003 , 12:45 PM
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ok some more basic hands and feet
+ more lighting
--
anyone else have some crits or comments

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# 5 25-09-2003 , 12:55 PM
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ah, I can see it better now. I hope Alias does something about that watermark eventually. :p

Model looks good so far. user added image

# 6 25-09-2003 , 12:58 PM
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Ah .. very good indeed mate!

I would particularly define better the back toes configuration.
I have a feeling, this one will be yet another great model in your belt.

# 7 25-09-2003 , 01:11 PM
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what would be nice would be a maya plugin that allows users to export stuff without that damned watermark

# 8 26-09-2003 , 12:06 PM
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ok thanks guys
--
heres some more, comments still appreciated

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# 9 26-09-2003 , 07:47 PM
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The general rule when modeling something, is to make it in its most relaxed and nuetral pose. That way once you rig it, it will deform the best. So i would suggest modeling the mouth closed a little bit more. His legs look a bit FAT in comparison to the rest of the body, although its kinda hard to tell, seeing only one angle so far.



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# 10 27-09-2003 , 02:44 AM
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thanks vector ill think about that now user added image
--
heres a little bit more
--
if you have anything to say like vector let me have it user added image
--
and about the water mark well i know its a pain in the ass but im just thankful i got a good tool to learn with and thanks guys for looking past it user added image

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# 11 28-09-2003 , 03:31 AM
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ok trying some colour and a bit of bump mapping,
any comments or suggestions

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# 12 28-09-2003 , 04:07 AM
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Keep it up. user added image the watermark makes it a tad hard to really see details, but I'd say it could benefit from some musculature modeling, especially around the areas where the legs and arms meet the body.

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