Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-09-2006 , 02:18 PM
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MAYA FRIKEN RULES!

after studying some of the program iknow have something tosave my money for Lol, but seeing what could be done and DOwnloading a 3D model thing on this site thats a space craft, i nearly soild my self on the reilisticness of the model, This program and the site rules. :bow: i now have a reason to get back in to the will to learn how to make games agein, MAYA RULES AND PWNS ALL OTHER 3D MODEL SITS! 3d studio max, eat your heart out. Just another way to fallo inthe legendary john carmacs footsteps

# 2 21-09-2006 , 09:38 PM
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Hate to rain on your parade, but John Carmacks' an engineer.

Adrian Carmack was the artist.

# 3 22-09-2006 , 04:34 AM
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pmsl


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 4 22-09-2006 , 05:11 AM
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Oh.. my bad, but still heh

# 5 22-09-2006 , 05:51 PM
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Yea... if you want to follow in John Carmack's footsteps... get DAMN good at Linear Algebra and Calculus... start learning HLSL... write a 3d engine.

You can even download some old sourcecode -- Quake 1-3 I believe -- written by Carmack to review the basics of 3d engine development.

# 6 23-09-2006 , 11:21 AM
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One step at a time, heh i been learnnign what icould heh. But i still need togo sleo at this

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