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Old 06-12-2016, 08:28 AM   #1
Anthonytony
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Default Rigging question.

Hello everyone,

Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise if this is a simple question.

Thanks
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Old 04-01-2017, 07:00 AM   #2
dlopezdemedrano
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Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!

Feel free to check out my website! (:

http://dlopezdemedrano.com
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