SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 24-02-2017, 11:34 PM   #1
Auravinci
Registered User
 
Join Date: Feb 2017
Posts: 1
Post Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum

Hello fellow Maya Users,

So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place, the Geometry stretches out of places like ripping bubble gum apart, if click or change anything in the Delta Mush options it snaps back into place but up animating again it does the same thing.
When I Delete the Delta Mush deformer this does not happen at all. Any assistance would be greatly appreciated.
Auravinci is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Newbie smoothing problem Maya 2016? Cinema idol Modeling 1 19-11-2016 08:01 PM
Smooth Mesh preview problem Maya 2016 toddster Modeling 2 20-07-2016 08:50 AM
Colour Management & Viewport 2.0 Gamma Correction for Maya 2016 ashervisalis Technical Issues 0 03-04-2016 08:33 PM
Maya 2016 tool pop up menu disappear cyrilwebnav Technical Issues 3 23-09-2015 06:30 PM
Maya 2016 OBJ import problem colinpragg Technical Issues 2 18-09-2015 01:06 AM