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Old 14-10-2003, 09:49 PM   #1
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Default newb: Why is rotating joints weird like this???

Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to select the Forearm joint which I created and to try rotate it on the Z axis..So i press E to rotate the selected joint but its rotating really weird. Its rotating like a screw on the Z axis and it says on the book its supposed to reach a certain number but it never gets there...THEN i try to rotate it by using the channel box and it works..

Im just confused why in joints its different when you rotate using the E tool and why its different in the channel box.

Can someone explain?

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Old 20-10-2003, 10:11 PM   #2
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Try double clicking your rotate tool to see if you're set to local vs. World. If one is giving you unexpected results, try the other one.
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Old 17-11-2016, 10:03 PM   #3
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this did not help Dann. I am having the same issue as orgeeizm where the joints rotate in a drill type manner rather then rotating in their correct axis. I have been through all the axis Orientation options and they do not help. This only seemed to occur in Maya 2017 on my machine. Is there a setting I need to change?
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Old 04-01-2017, 06:10 AM   #4
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Animfordabois, can you possibly post up screenshots to better understand?

I would recommend as well the following, hold down "E" and the left mouse button. A hotbox will appear once you do that, make sure you're on the viewport when you do this by the way. You might have Gimbal turned on is the thing!

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