This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yeah, looks pretty good. Please post a wireframe on shaded and a non wireframe closeup on face. You may want to smooth it out a bit if it isnt for games. Good work though, keep it up.
Thanks for the feedback MatttheMan, as requested here are some wires. You might notice the ears are not attached to the head yet.. I plan on attaching them after I unwrap it. Actually at the moment I'm trying to create a reel for getting a job at a game company. So I'm trying to make two version of the model a low, and a medium with normal mapping.
Had a few problems with Zbrush, still trying to learn the program in order to do the normal mapping.. skipped ahead and started to texture already.. Just update.
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