Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-05-2005 , 01:44 AM
BillyZ's Avatar
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WIP - Ghetto Guy

New character I'm working on, going to try and explore normal mapping with him.

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# 2 23-05-2005 , 01:49 PM
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Yeah, looks pretty good. Please post a wireframe on shaded and a non wireframe closeup on face. You may want to smooth it out a bit if it isnt for games. Good work though, keep it up.

# 3 23-05-2005 , 06:22 PM
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Ghetto.wires

Thanks for the feedback MatttheMan, as requested here are some wires. You might notice the ears are not attached to the head yet.. I plan on attaching them after I unwrap it. Actually at the moment I'm trying to create a reel for getting a job at a game company. So I'm trying to make two version of the model a low, and a medium with normal mapping.

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# 4 30-05-2005 , 08:01 AM
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.

Had a few problems with Zbrush, still trying to learn the program in order to do the normal mapping.. skipped ahead and started to texture already.. Just update.

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# 5 30-05-2005 , 02:48 PM
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sweet low poly model, i like your style
very clean modeling and textures


First year 3D Grad
# 6 30-05-2005 , 06:45 PM
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Very nice manuser added image

Keep it coming!

# 7 30-05-2005 , 08:02 PM
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Much appreciated for the warm comments.. thanx.


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