Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-02-2006 , 05:31 AM
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commanche chopper

and one last shot for now

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# 2 15-02-2006 , 08:42 AM
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why the hell have u made 4 topics with the same thing , just post in one topic !!!!

# 3 15-02-2006 , 01:53 PM
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actually even 5 topics

# 4 15-02-2006 , 03:13 PM
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yea not good man.
Also while im here ure render could do with some work.

# 5 15-02-2006 , 04:34 PM
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I apologize

I`m sorry about the posting i didnt realize i had posted seperatley until i was done.Also I haven`t really started and rendering on my chopper i was trying out some lights and colors for the model.I

# 6 15-02-2006 , 04:35 PM
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Apology continued

I`m trying my hand at the modeling aspect and then really gonna get in the rendering so i can see the difference in the model.Any tips and tricks ..send them on..

# 7 15-02-2006 , 05:41 PM
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post a picture of what u are basing this model off and u may get some helpful hints.
As far as i can see so far the overal thing looks good but i see a lot of primitive shapes. im sure theres more detail to it than that.

# 8 17-02-2006 , 08:35 PM
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there are alot of primitive shapes i have been using and tweaking them.There are some shapes on the bike that are abit more organic looking that im having difficulty in trying to model.Thanks for the tip.

# 9 17-02-2006 , 08:46 PM
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Here is a picture i`m using for reference.

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File Type: bmp commanche chopper1.bmp (220.7 KB, 195 views)
# 10 17-02-2006 , 08:48 PM
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Im looking for more close up shot of the real bike.

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# 11 17-02-2006 , 10:41 PM
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found this.

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