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10-11-2014, 12:08 PM
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46
David
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Join Date: Apr 2002
Posts: 3,156
I think you mean this one
http://all-free-download.com/free-ve...art_12814.html
Like daverave says you can find loads of this kicking about
Glad you're enjoying the tutorial
Dave
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11-11-2014, 04:11 PM
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47
rBose
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Posts: 7
Thank you David.
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12-11-2014, 09:04 PM
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48
jamiem1670
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Join Date: Oct 2014
Posts: 7
Hi David,
Thanks for the reply to my 'Can't copy UVs' post. They were definitely flattened.
I still can't copy them across to the other legs. I even went back into Maya and deleted 3 of the legs and then duplicated the remaining one 3 times, just to make sure i was working with matching topolgy but it still wouldn't copy across in UVLayout.
The copy function in UVLayout is definitely working because i tried it with 4 simple cubes that i exported from Maya and it worked perfectly!
In the end I just manually did it for all four legs. It didn't take long.
Thanks for the advice anyway.
Cheers,
Jamie
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25-11-2014, 02:41 PM
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49
David
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VRay done at last, sorry about the delay I wanted to hold it till VRay 3 came out of beta
Go here for the tutorial and larger images
http://simplymaya.com/autodesk-maya-...om/?tut_id=364
Enjoy any questions feel free to ask.
David
Attachment 1 top image: VRay lit from the front, color grade A
Attachment 2 middle image: VRay lit from the front, color grade B
Attachment 3 bottom image: Mental ray backlit
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03-12-2014, 01:53 AM
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50
rimcrazy
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Location: Phoenix
Posts: 3
I have a quick question. I just got the Vray 3 interiors tutorial and I'm working my way through the series. I am using Maya 2015 Ext 1 SP5 with VRay 3. I notice that both in IPR mode and in the viewport window I do not get any GI rendering. My setup, I believe, is exactly what you have in the tutorial. If I click for a render, the GI comes through but both Vray RT and the Vray Viewport do not render GI. Is there some special check box I need to set for this to work?
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03-12-2014, 02:23 AM
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51
David
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rimcrazy whats your GI depth set to under the RT settings? and what gfx card do you have in the machine vray rt can be a bit particular about the gfx card.
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03-12-2014, 04:02 AM
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rimcrazy
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Hi David,
Thanks for the quick response. The GI depth is set to 3, the Trace depth is set to 5. I have an NVidia K5000 Quadro card with 4Gb of video Ram. Should be more than enough I would think. I just checked with the NVidia website and I am running the latest version of Quadro driver, 340.66.
Last edited by rimcrazy; 03-12-2014 at
04:15 AM
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20-12-2014, 05:52 PM
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53
ampted
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Posts: 4
merge vertex
Hi and thank you for a Great tut. Im having problem in video 2. When you convert nurbs to poly and are merging vertexes in the New poly object. I cant Get the vertexes merget.
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24-12-2014, 01:02 PM
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PierreLeSang
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Posts: 31
Great tuts. Thx very much David. When's the Maxwell Render tut coming ?
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24-12-2014, 01:07 PM
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55
rimcrazy
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I'm still having the same issue with problem that GI renders do not appear in the Viewport or IPR renders. Is there something else I need to look at?
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26-12-2014, 05:59 PM
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PierreLeSang
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rimcrazy
use render settings from project files and compare them with yours OR restore default render setting and check GI, then render.
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16-01-2015, 04:50 AM
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57
serkestudio
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Posts: 16
Hey David. I'm about the start the UV Layoit and it's going to be my first time with that software. If I buy the student version will work for what we do here in this tutorial? Or should better download the hobbiest trial?? Thanks!!!
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16-01-2015, 10:27 AM
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David
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Hi serkestudio the student version should be just fine
Hope you enjoy the tutorial
David
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29-01-2015, 02:41 AM
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serkestudio
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Hey David, I just finished the modeling, still want to add a couple things but I'll start the mapping first. But I have a question out of subject and you might help me. Take a look to my occlusion....why is there so much "noise" Itried moving the pixels from 72 to 150 and nothing, you can see this is a big image too. Im putting 128 samples, spread 0.7, max distance 500, and reflective on... what can I do to get an smoother image? thanks!!
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29-01-2015, 02:15 PM
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David
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The noise in this case I believe is coming from the AA not being high enough, not the AO.
Go into the render settings, then quality, then turn up your unified sampling quality to around 1 and try again.
I hope you're enjoying the tutorial thus far
All the best
Dave
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