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20-12-2013, 05:37 PM   #1
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Join Date: Jul 2012
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Cylinder Triangles
Hey guys!
From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder?
Do I just leave it? Or start again and create it differently? If so, how?

Thanks guys!
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20-12-2013, 06:20 PM   #2
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If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

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20-12-2013, 06:23 PM   #3
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Seriously? Oh wow! I thought it was against the whole modelling rules to even have 1 triangle!
Thanks so much!
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20-12-2013, 10:50 PM   #4
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There is most definitely a way to to that but as David said, it isn't a big deal in this case.
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20-12-2013, 11:46 PM   #5
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No Ngons though...noooooooo.

If you work in games, tris are acceptable...but film is quads!
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22-12-2013, 02:24 AM   #6
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Ngons......yeeeesssssss mmwwaaahahahahaha, using light tackle, free floating bait here

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