Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-12-2013 , 05:37 PM
Registered User
Join Date: Jul 2012
Posts: 20

Cylinder Triangles

Hey guys!
From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder?
Do I just leave it? Or start again and create it differently? If so, how?

Thanks guys!

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# 2 20-12-2013 , 06:20 PM
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Join Date: Apr 2002
Location: Prague
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If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

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# 3 20-12-2013 , 06:23 PM
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Join Date: Jul 2012
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Seriously? Oh wow! I thought it was against the whole modelling rules to even have 1 triangle!
Thanks so much!

# 4 20-12-2013 , 10:50 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
There is most definitely a way to to that but as David said, it isn't a big deal in this case.

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# 5 20-12-2013 , 11:46 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
No Ngons though...noooooooo.

If you work in games, tris are acceptable...but film is quads!

# 6 22-12-2013 , 02:24 AM
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Ngons......yeeeesssssss mmwwaaahahahahaha, using light tackle, free floating bait here


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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