Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 05-07-2003 , 01:07 AM
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another update.

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# 17 05-07-2003 , 01:34 PM
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People how about some c&C on my CREATION.


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# 18 05-07-2003 , 01:39 PM
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have you tried to smooth it out to see how it looks so far?

it's pretty nice though!

-Emo

# 19 05-07-2003 , 01:51 PM
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yeah it looks shit smoothed,im going to cover the body with fur so i dont realy need to smooth it.


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# 20 05-07-2003 , 03:35 PM
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Is it possible to see another angle with a different colour background? It's hard to say much about it as it's not easy to see.

# 21 05-07-2003 , 07:54 PM
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..

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# 22 05-07-2003 , 08:18 PM
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OK well from that one angle it looks interesting but a little on the square side. The armour (?) on the arms is a good effect.

# 23 05-07-2003 , 08:21 PM
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......

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# 24 05-07-2003 , 08:25 PM
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I see you are enjoying the conversation...if you don't want comments thats fine 8)

However the back legs look a bit on the small side compared to the front. You could try beefing them up and seeing what it looks like.

# 25 05-07-2003 , 08:54 PM
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thanks for c&C as for the back legs,my character is a mutated character so....im going to add armour... after i get done with the fur this might take some time cpu is starting to take strainuser added image .

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Last edited by traveler; 05-07-2003 at 09:02 PM.
# 26 05-07-2003 , 11:07 PM
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Originally posted by Witchy
OK well from that one angle it looks interesting but a little on the square side.

well because of these comments ive decided to start from the begging.this is wot ive done so far.

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# 27 05-07-2003 , 11:13 PM
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oooh ... a pet peanut user added image J/K

i actually liked your first one..it was a bit squre at certain area but thats something you can fix with the split polygon tool, smoothing and moving vets around.

But if you want to start a new thats fine..is it going to be the same idea as the first one?

looks good so far. Keep it up.


- TwEeK
# 28 05-07-2003 , 11:19 PM
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@tweak yes its going to stay the same as the first one...um how do you smooth verts.


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# 29 05-07-2003 , 11:24 PM
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you cant smooth verts...but i think you can smooth just parts of the object just by selecting the faces you want to smooth and the smoothing it ( polygon> smooth)


- TwEeK
# 30 06-07-2003 , 12:10 AM
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I like what you have going on. I am really interested to see it with the fur- how will you be doing the fur? are you going to use PaintFX or a plug in? I ask because I have no clue how to achieve that effect.

I do have one comment if you are starting over- You may want to model you character in a nuetral pose , so that you could rig it and pose it any way you like in the end. If you only want the one particular pose then disregard this C+C... user added image

keep up the good work!

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