This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm trying to get 3 NURBS tubes to intersect nicely (i.e. smoothly, like a fork in a pipe), and I'm having a great deal of difficulty doing so. I feel like such a noob asking, but I didn't know where else to turn. I have a couple pics below to give you an idea of what I mean. Is it possible for a NURBS surface to have a 3 way intersection? I can picture how it should work in my head, but when I try to implement it, I get nothing but weird extrusions. I've tried all kinds of duplication/mirror/attach methods, but to no avail. I'm sure there's a way, I just don't know it. Thanks for any help.
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