Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-02-2008 , 07:01 PM
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UV - texture HELP

Hi
how can i create a perfect texture and UV for this model ?
It´s a simples model.

I was learning about modeling and now i´m moving to the textures...

I know a little bit about Setting UVs and i can create one for it (just don´t know the best way), but what i didn´t learn yet is how to make the textures "flow" and be continuous / seamless.

I would like to understand the theory of unwrapping polygons.

I also have saw somethings about baking texture but don´t know what if this is the way.

When i UV this model i can texture 3 parts but i don´t know how to make them connect to the other faces.

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# 2 24-02-2008 , 06:34 AM
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# 3 24-02-2008 , 07:22 AM
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Thanks RockyMills_01
i already saw this tutorial. It´s good but doesn´t cover the seamless texturing. The texture of the top doesn´t really connect to the cylindrical shape.

# 4 03-03-2008 , 06:55 AM
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Anybody there ?!
Please, give me some help!
how could i texture this model ?

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