Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-10-2004 , 10:32 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195

Manga Gun

A little while back I asked for a gun tutorial, there wasn't one right for my needs so I had to go it alone (scary stuff, lol).

It going to have to animated being assembled (in the end).

C & C welcome as always.

... wow, my first 2 WIP threads ever in the past couple of weeks user added image

4 pics showing different stages of development.

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 2 07-10-2004 , 10:32 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
.... Wireframe of all the sections blown out ....

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 3 07-10-2004 , 10:33 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
.... quick render ....

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 4 07-10-2004 , 10:34 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
.... last render ....


P.S. Having just read Dave's thread ----> This gun is based on a gun from Hellsing ... or it will be when I have textured it. user added image

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog

Last edited by Tim_LIVID; 07-10-2004 at 10:48 AM.
# 5 08-10-2004 , 12:56 PM
Registered User
Join Date: Oct 2004
Posts: 7
Great work. Maybe more light and shadows to get the "ambient"... =)

Congratulations ...

p.s: Do the bullet time thing =) the bullet getting out slowly and with waves .. =) hehehe

Cheers,
Jean Carlos

# 6 08-10-2004 , 01:28 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
I will do all that sort of stuff when it's finshed, there is a tutorial here (somewhere) that teaches you how to do the bullet time effect so i'll have to do that.

This character that im making has 2 big guns, one white and one black so expect more updates as and when I can.

Gotta finish my Wile E Coyote first (T minus 2 weeks and counting) but then it's Manga style action all the way. user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 7 09-10-2004 , 07:08 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Just a quick little update for you folks.

Im going to have an animation of it (eventually) being fired with this X-Ray shader.

I an't stop myself from going into detail user added image

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 8 09-10-2004 , 08:26 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Excellent stuff, looking forward to seeing finished product!

# 9 09-10-2004 , 08:59 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Cheers, im starting to texture it tonight and then some more tommorow (probably).

That is what my weekend consist's of user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 10 09-10-2004 , 10:50 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Hey Tim, your gun is looking really nice, keep it up, looking forward to the final product. user added image

# 11 10-10-2004 , 05:43 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
it seems like the handle is too short. i mean i wouldnt be able hold it. lol

# 12 10-10-2004 , 11:33 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Well that's more of an optical illusion, that handel is the right size but the barrel is abnormaly long. It's hard to see with no texture or hand to give a sence of scale.

I've tweaked the model and cleaned it up a bit, not too much that Im going to post it. You should all like it when it's done (provided I don't mess up on the texturing and lighting again user added image)


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 13 10-10-2004 , 05:38 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
nice stuff Tim! looking forward to see finishing result! I must say that Im pretty impressed allready...due the fact that you figured this out alone user added image that's mine kinda style too! user added image


...
# 14 10-10-2004 , 05:41 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Cheers mate, it's not easy but you learn soo much. I've started the scary part of texturing, it's not going to bad, I will post my progress in the next couple of days.

Cheers for the interest.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 15 10-10-2004 , 08:45 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336

Originally posted by Tim_LIVID
This character that im making has 2 big guns, one white and one black so expect more updates as and when I can.

So you are going to model Arucard aswell as his guns? user added image user added image user added image

Good luck, i've tried and failed. I was going to do a 3D image from the seen when he's fighting (if thats what you call it) one of the brothers (can't remember his name) when the mansion is under attack.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads