This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Sklaventreiber : oh! thanks about comment about rib, I totally agree! and I subdivide around 5-6 level , my machine can handle only 1.5 million so I have to split geometry to seperate part,
and here is progress
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