Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-12-2007 , 11:08 PM
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working on the track a bit, sample render

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# 17 23-12-2007 , 12:26 AM
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nice camera angle

# 18 23-12-2007 , 10:52 AM
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yeah - this is looking nice! user added image

# 19 24-12-2007 , 03:07 PM
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thanks! im just working on some accessories to the head and the rest of his body. hes got a snow background b/c i like putting in backgrounds...

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# 20 24-12-2007 , 03:57 PM
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what's with that eye thing - is he supposed to look through that?

# 21 24-12-2007 , 05:21 PM
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it's bent out and repositioned to burn ants and possibly the track next to him.

I agree, if you're going for a mirror, the only thing this guy's gonna see is his own eye. It's gotta be farther out like those on bicycle helmets. Otherwise maybe it's a magnifier? I think more than anything that might just become disorienting.

the scene is coming along, but I think you could push the camera angle further. I'd come even farther down onto the track and try to shove the main bobsled to our left or crop in about an inch or so to avoid the dead space. the top right bobsled is a little awkward because we're seeing almost a top view and there's a lot of dead space between our 'hero' bobsled and the losing bobsled. We wouldn't even see the driver.

Anyway, I think this piece will get a lot of life once you get to the motion blur, some ice shavings flying off to the side of these blazing sleds, and some depth of field.

This is looking cool so far, man user added image

# 22 25-12-2007 , 12:38 PM
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i agree wiv funky user added image keep it up thou.

# 23 26-12-2007 , 12:54 PM
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haha, so ditch the eye thing? done. Funky, ill be taking your advice for the camera! trying to get another render up as soon as i finish the hands!
Thanks for the help, is this any better?

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# 24 27-12-2007 , 09:07 AM
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i agree with Mike, nice camera angle.., did you previz?? or is that an impro


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# 25 27-12-2007 , 09:38 AM
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Last edited by kinddoggofwar; 27-12-2007 at 09:41 AM.
# 26 28-12-2007 , 07:30 AM
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hey, where did you get that HDR? its awesome!

mind posting a link or something?

thanks!


also, looking very good! probably my favorite in this challenge so far.


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# 27 28-12-2007 , 07:43 AM
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previz..,= previsulisation.., something i think you do naturally.., when you look at a referance picture/s and then draw up a scene or story board to guide the project

impro.., =improvisation.., =on the spot, no plan, do it as it comes.., ect

looks good mate


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# 28 31-12-2007 , 12:07 AM
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Joopson, im not using an HDR, i do however have Env Chrome, not sure if that would give it that effect, but i cant think of anything else it could be.
I think im doing more of an impro, with minor previz. Im mainly using a try try and try again technique!
Thanks for the comments, ill post updates soon!


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# 29 31-12-2007 , 12:44 AM
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you could do some nice animation with a camera following the sledges

actually, i liked the eye thing.., whatever happened to 'suspension of disbelief' .., especially in the cartoon world.., get real (pun) user added image

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# 30 31-12-2007 , 04:50 AM
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I actually like the eye thing too, I just think it was too close before.

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