This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Long time no see!!! Been busy at work, a lot of stuff has been going on lately, just got married Anyways, one of my latest creations, model is a little rough, so the reflections are a little jaggy Please let me know what you think.
Thanks!!
Brian
How do you create the seams between panels? I guess you model the shape of the panel - ie the bulge by the wheel is a good example, and then you make the seams? I always have problems keeping the flowing shape when I try to do cars.
My deepest sympathies on your lifetime verdict... err... I mean congrats on your marriage
Great to hear from you. About the PT... It might be just the camera angle / focal length but to me it looks a tad wide and low. I might be just hallucinating since there's nothing to compare the size to...
Thanks for being supportive! Sorry its been a while, Thanks for the kind words on the wedding! K, I have the focal length set at 120! that’s why it looks so wide, this was Chrysler’s request. Take a look at the Sebring, pt, Stratus and neon virtual tours on
Dodge.com
and
Chrysler.com
I did all of these in Maya, including the interiors! I would like to here what you think. The modeling was a breeze. Chrysler provided insanely heavy and messy data. All I had to do was model on top of it. There data was not useable because it weighed in at about 7 million polys! Yikes. Anyways, take a look at the virtual tours, let me know what you think. Thanks again guys, I really want to start posting more again... I might be moving to London for two mo. in Aug. for a new opportunity . I will know next week.
Thanks again,
Brian
wow very cool!! My mate's dad drives a PT Cruiser, the red one, not my car atall, infact I think it's damned ugly, but that render looks awesome! It's practically photorealistic!! Very cool
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