Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-01-2010 , 03:31 AM
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Adding a custom shader to shader library + load by default?

Hi,

I was just wondering how you add a particular shader you've made as a default shader, so that every time you open Maya it's available, even in a new project or something?


Last edited by Mike45450; 19-01-2010 at 04:14 AM.
# 2 19-01-2010 , 04:53 AM
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I haven't come across a way inside the UI, but its probably possible through editing some of the UI mel scripts.

One (nasty) way to do it, is to do it on your lambert1 shader. This will make all new objects have this material, and will be loaded by default.


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