Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 151 15-06-2003 , 08:34 PM
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this is what my plugin manager looks like - and thats not the way it is suppose to be.

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# 152 15-06-2003 , 08:48 PM
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huh? do you use any special skins for maya?
I have maya 5,too but my plugin manager looks different...

# 153 15-06-2003 , 09:57 PM
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He's using Maya for the Mac


- Hybrid
# 154 16-06-2003 , 04:20 AM
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ya... no skins, jsut maya... and all that stuff is missing....


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# 155 16-06-2003 , 05:38 AM
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oh maya for mac. Then I can't help you.
MAye click on the little grey arrow.

# 156 16-06-2003 , 11:12 AM
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FS, try clicking the Browse button on the bottom and then go into your Plugins folder to see if you can start it like that...

-Emo

# 157 16-06-2003 , 12:29 PM
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Eagle, the arrows are pointing down. Which means that the section is opened up. Hope you get this problem fixed soon forum. I wanna see more of your car user added image


- Hybrid
# 158 16-06-2003 , 05:08 PM
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Location: In front of my mac (France)
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i have maya 5 for mac too and i never have this problem (but mental ray doesn t work on mine user added image )


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 159 16-06-2003 , 06:35 PM
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i am going to say screw fixing maya, i jsut won't render out with MR or Vector yet... mabye when i am done. here is an update of the tire.. which needed it. C&C? PS. its a low profile tire.. for street racing/ sport tire - so it doesn't need huge offroad tread.

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# 160 16-06-2003 , 06:46 PM
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I am not sure but is it a diplacement map?

# 161 16-06-2003 , 07:15 PM
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its a bump, and i just noticed that the tread was inside out (the groves stuck out) - so here is an update - and i am rendering the car with the new tires now

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# 162 16-06-2003 , 07:18 PM
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Looks good so far man user added image


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# 163 17-06-2003 , 12:39 AM
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here is the shifter knob

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# 164 17-06-2003 , 12:40 AM
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here is the top of it

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# 165 17-06-2003 , 08:21 AM
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here is a render of the car (body paint shader made by gforce)

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