Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-04-2003 , 06:57 AM
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April Challenge - el_newty - Normal

Ok guys,

I found a theme for this month challenge...is...DEMONA! user added image
Yes I'll try to model DEMONA.
She's a lady gargoyle. user added image
I think this will be a very great opportunity to learn new things in Maya modeling, because until now I've never made so complex models.(thats why I chose her)

Here is a sketch of her, i found it on the net, but I know that every body heard about those famous cartoons with GOLIATH & DEMONA...


"Imagination is more important than knowledge" A.Einstein
# 2 02-04-2003 , 07:30 AM
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Ah sweet, the gargoyle off of that tv series! This should be great! Hope you pull through this time el-newty user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 3 02-04-2003 , 09:28 AM
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Nice choice.

# 4 02-04-2003 , 09:48 AM
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looks interesting... atough choice but a nice choice

# 5 03-04-2003 , 04:47 AM
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Helo to everybody,


Yesterday I started to model DEMONA... user added image
Until now I managed to make the basic shape of her body, it's not much, but it's something and besides it's low poly.
To convince you here an immage of her with show poly count active.


"Imagination is more important than knowledge" A.Einstein
# 6 03-04-2003 , 04:56 AM
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It's me again...
like I said, it's only a basic shape user added image


"Imagination is more important than knowledge" A.Einstein
# 7 03-04-2003 , 07:19 AM
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Hey, its taking form! I know i have seen a lot of people on this board use the same technique. Then work your way around adding more and more detail as you go! Hopefully this works out good for you too el-newty! Should be great!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 8 03-04-2003 , 08:06 AM
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Yes in deed...

It's taking form and as you thoroughgoing study the model with more and more details as complicated will become, but this is the best part of CG modeling.

Aren't you agree with me guys?


"Imagination is more important than knowledge" A.Einstein
# 9 04-04-2003 , 02:45 AM
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yeah I think so.. that was pritty fast that you got that out.

# 10 08-04-2003 , 07:17 AM
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Yeap, I'm back again with some details.
I will start to build her the wings.

Here is how she looks so far...


"Imagination is more important than knowledge" A.Einstein
# 11 08-04-2003 , 07:50 AM
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And here is the leading bones parts for the wings.
Unfortunatly more details will come tomorrow, if I have time to continue.
For moment I'm very busy at the work and I don't know if I'll be able to make more today.
Anyway c&c's are welcomed.


"Imagination is more important than knowledge" A.Einstein
# 12 09-04-2003 , 05:02 AM
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OK,
I added some details and here is how it looks so far...
In wireframe...


"Imagination is more important than knowledge" A.Einstein
# 13 09-04-2003 , 05:18 AM
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And a render...

I'm waiting C&C's


"Imagination is more important than knowledge" A.Einstein
# 14 09-04-2003 , 06:46 AM
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okay el_newty - some c & c user added image

looking good - i like the curves of the wings and the detail you have there

the anatomy of the woman could use a more exact reference - have you tried working with an image plane? i can see that you'll probably work on detail for some parts like the arms so i'll stick to one part - the upper body - breasts sit on top of the breast plate - women have similar (usually smaller) pectorals as a man - your breasts look like they're hanging straight down while in reality they would be sitting at an angle - try thinking of breaking it into components - if you think of it in terms of anatomy you'll get the idea - even if you are going for a more comic exagerated look you'll want to have those components - one traditional way of looking at anatomy is sketching the figure in straight lines for the bones and fleshing the musculature out in spherical forms - balls for the shoulders - elongated spheres for the biceps - two flattened spheres for the breasts hang on an upper body shape and underneathe is one for the rib cage -

I think i should make an example to show you what I mean but unfortunately it is too late for me to use the scanner - in a room where someone sleeps. If you keep in your minds eye those different components of the body and try to show those components on the body - even if you're not 100 percent clear how they are - you may be surprised at the results. Your eye will tell you when something is not right but just by trying to define your shoulder muscle for example you are probably going to make a much more realistic shoulder.

all this i'm talking about is exactly what i'm working on so it's coming directly out of my ongoing experience of learning how to model.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 15 09-04-2003 , 05:09 PM
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The wings are looking great they have a really nice look to them.

I agree on the points Ereitz has raised-you might want to bring the breasts in and raise them up a tad- the concept has quite small breasts too. The only other point would be the spikes on the knees- I know she is drawn like that but if she had a bumpy landing she'd impale herself!

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