Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
farbtopf > 'thanks again, so what was it you did to the maya.rayrc, I saw you added quite a lot of stuff, so I assume you know your stuff.'
No worries. After looking at the maya.rayrc file, I compared it to the one in the instructions. I then removed the remark symbol (#) from the lines that were coding, and added the extra lines mentioned in the instructions. That was pretty much it. I've attached another copy of the file where I've indicated what I added with '<--' and notes, so you can take a look what's changed.