This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i m seeking the answer for How to replace low res animated geomaetry by high res textured geometry, Wat i was doing is
i animated the low res geometry and textured the highrez model separately now tht i m happy with theanimation and want to replace the the high rez model ....i m stuck.
Not sure what your goals are but one quick way would be to delete the low res skin off your skeleton and re-bind the highress skin. Your working with a character with a skeleton I assume.
In ur next animation do this:
1- Put the lo res in a layer
2- Put the hi res in another layer
3- and skin them both to the bones
then animate with the lo res and n render time hide the lo and
unhide the hi.
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