Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-04-2005 , 02:23 PM
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replacing low rez animation by high res

hi

i m seeking the answer for How to replace low res animated geomaetry by high res textured geometry, Wat i was doing is
i animated the low res geometry and textured the highrez model separately now tht i m happy with theanimation and want to replace the the high rez model ....i m stuck.

plz any kind soul who can help with this..

samuser added image user added image


sam
# 2 09-04-2005 , 02:59 PM
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Not sure what your goals are but one quick way would be to delete the low res skin off your skeleton and re-bind the highress skin. Your working with a character with a skeleton I assume.

# 3 09-04-2005 , 04:21 PM
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You might remap the keys to the high rez version. Look in the help files for "Map one character to another"



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# 4 02-05-2005 , 12:34 PM
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In ur next animation do this:
1- Put the lo res in a layer
2- Put the hi res in another layer
3- and skin them both to the bones
then animate with the lo res and n render time hide the lo and
unhide the hi.

That easy isn't it!!!!


emira
# 5 03-05-2005 , 06:00 PM
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you should be able to just bind the new skin to the animated skeleton. You will than need to copy the weighting from the low res to Hi res.

# 6 05-05-2005 , 12:42 AM
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Thnkxx all of you....

U guys solved my problem... Now i know more thn one technique to do wat i really wanted....thnxxx pals.
sam


sam
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