Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-04-2006 , 08:23 PM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14

Arm moving head!?

Hi!
My first post here. Glad to find a forum at last where I can get some help. (I hope) and maybe help someone else out in the
future.
Here´s my problem: I´ve done an easy robot just by sphere´s
and cylinders. It will be for stills, but I need a rig just to position it
right.
I´ve done the skeleton and I smoothbind it, BUT when I move the
shoulder joint to move the arm the head get squized on the same side.The cheek and ear moves. Really weird.
I mirrored the arm skeleton and when I try to bind the other
arm Maya says that It is already binded to other material and
names a joint on the other arm(shoulder).
Hope this is understandle, hard to get it in text.
I send a picture too.
As it seemed it will go fast so I did not rename the joints or
anything.
Any clues?

Peter

# 2 12-04-2006 , 08:28 PM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
Here´s the pic , I hope.

Attached Thumbnails
# 3 13-04-2006 , 01:15 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
ermm u probably need to paint the weights for the joints ie so the sholder joint only effect what u need an not the head


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 13-04-2006 , 06:30 PM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
I´ve tried that, but could´nt get it to the head. This is so weird.
Only the nose and ears got black/white. Well, I´ll keep
trying:headbang:

Thank´s!

# 5 16-04-2006 , 05:47 AM
Registered User
Join Date: Feb 2006
Posts: 1
go into component mode and have a look at your control vertex on the head, they may be attach to to the the shoulder joint, im new to maya and simlar thing happened to me

# 6 16-04-2006 , 05:10 PM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
The influences of the joints were set to 5 so the head joint was to close.

Peter

# 7 17-04-2006 , 09:47 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
if its such a rough model you might be better of rigid binding it anyway...

But im sure on your problem. sorry.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 8 19-04-2006 , 11:39 AM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
Think´I´ll post some results.
The story is: An old robot gets thrown away, but he don´t
accept that so he get´s out of the yunkyard by hitchhiking
with a car. Gets to the Big City find´s his builder witch get´s
him into shape again.

# 9 19-04-2006 , 11:40 AM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
it never work´s first time?

Attached Thumbnails
# 10 19-04-2006 , 11:41 AM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
One more

Attached Thumbnails
# 11 19-04-2006 , 11:42 AM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
and last.

# 12 19-04-2006 , 11:43 AM
Registered User
Join Date: Apr 2006
Location: Sweden
Posts: 14
now, last.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads