Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 31 24-01-2007 , 09:03 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
Thats some nice work you got there man.

# 32 24-01-2007 , 10:18 AM
Acid44
Guest
Posts: n/a
how the hell is it only 50 000 faces???

# 33 24-01-2007 , 11:20 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by acid44
how the hell is it only 50 000 faces???


Efficient modeling.....


"No pressure, no diamonds" Thomas Carlyle
# 34 24-01-2007 , 04:50 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
thanks for the comments guys user added image

about the faces acid, i could probably reduce it to 30000 if i make all the windows seperately 1x1 instead of having them 10x10. i dont know why i didnt do that in the first place, if i can be bothered at the the end i will probably do that.

it takes me 10 seconds to load up my scene even longer sometimes. pretty shocking...

marlon

# 35 26-01-2007 , 02:35 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
heres a update, started the roof, finished off the back and added in the other side building... also extended the back since it looked too small,

cheers guys, marlon

user added image

user added image

user added image

user added image

# 36 27-01-2007 , 08:01 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
heres an update, added in the top part and fixed a few things...
comments and crits most welcome user added image

marlon

user added image

# 37 27-01-2007 , 01:01 PM
MrTerminator's Avatar
Registered User
Join Date: Jul 2006
Location: Germany
Posts: 195
Wow, that's great work. I really like it user added image

# 38 27-01-2007 , 02:25 PM
Acid44
Guest
Posts: n/a
i think you should do that idea with the windows your computer may thank you:p

thats lookin cool manuser added image

# 39 27-01-2007 , 02:32 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
very nice stuff m8 user added image keep it up.


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 40 28-01-2007 , 05:23 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah, this is looking really cool - good job mate!user added image

Any plans to do some of the surrounding scenery such as the street, lamposts and trees - just to put it into context?

# 41 29-01-2007 , 04:14 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
thanks for the comments guys alot, this is what gets me to model more in maya user added image

"i think you should do that idea with the windows your computer may thank you"

what do you mean by that? can you explain it to me again acid, sorry i just woke up and my head isnt straight yet lol ... :p

"Any plans to do some of the surrounding scenery such as the street, lamposts and trees"

haha i though about it, and if i free great when i finish it i will do the surrounding areas such as lamposts etc user added image thanks for asking,

thanks again guys, cheers ... marlon

# 42 29-01-2007 , 05:45 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
here a little render test with Occlusion on... hehe kind of done it when thx mentioned it in arrans challenge thread user added image

looks better than my usual renders,

user added image

# 43 29-01-2007 , 09:05 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Fantastic looking model you got there marlon. The renders look great as well, especially like the last one with the occusion.

Keep up the good work.

# 44 29-01-2007 , 09:13 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looks good man, up the number of samples for hte occlusion nodeto get rid of the blotcheyness


"No pressure, no diamonds" Thomas Carlyle
# 45 29-01-2007 , 12:35 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
thanks leon yeah i like the occlusion aswell user added image better than all my other renders lol...

thanks also steve and the tip about occlusions user added image

marlon

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads