Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-02-2010 , 12:16 AM
Registered User
Join Date: Oct 2008
Posts: 9

Dark edges and triangles on shaded model - Revisited...

Hello! I have a smooth-shaded mesh which shows dark areas in the viewport and renderer.
I would like the surface to be as smooth as possible, but there are problems over most of the model. Only the more flat areas look right.
(picture)
I think this is a normals issue - but I have read other posts and tried various suggestions but nothing gets rid of the dark areas.
I have unlocked the normals, changed the vertex normals angle, re-faceted by setting the edges to hard and then soft again, but the problems remain.

Any help appreciated.

--- I don't know if this is relevant, but the model was imported via FBX (from Cinema 4D). I've done this with other models and not had this problem. I re-imported the model with normals not exported from Cinema 4D, so I assume that Maya creates them on import.

Thank you in advance.

Attached Images
# 2 18-02-2010 , 01:37 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I can't really see from the image, but try to smooth the model. I don't think you have enough resolution.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off