Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 21-02-2011 , 08:40 PM
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haha thanks bullet. It is quite tedious, but I'm slowly working my way around the body.

Bit of an update of where I am, still got a lot to do, and there's some stretching I need to fix.

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# 47 21-02-2011 , 09:18 PM
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wow...looks good so far mate....lotsa work LOL, good luck!


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 48 27-02-2011 , 03:05 AM
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lol yep, a lot of work to be done.

Almost done with the body. Need to work on the wings and the tail, along with the belly of the chopper. Starting to get tired of looking at grey dots while working on the displacement map. user added image

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# 49 05-04-2011 , 06:41 AM
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Starting to work on this again. I'd like to have it finished soon so I can get it in my reel, so expect more frequent updates. user added image

I have the displacement map on the body done for the most part, I'm sure I'll be tweaking it some as I go a long. Now I'm on to UV'ing the rest of the parts, and get displacements done for them.

So here's what it looks like so right now:
(Sorry for the poor compression on the images, didn't bother doing my usual workflow to make the .jpgs)

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# 50 05-04-2011 , 12:46 PM
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Nice work skippyk39, love to see this finished..........dave




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# 51 05-04-2011 , 01:03 PM
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wow mate...your work is incredibly detailed mate...love your work man.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 52 06-04-2011 , 12:32 PM
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Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.

# 53 06-04-2011 , 07:52 PM
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Thanks guys!

Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.

haha I'm not working in the industry yet, as I've only graduated from college a few months ago. But, I'm hoping that will change once I finish this up.

# 54 09-04-2011 , 09:47 PM
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I was hoping to have more done in this update, but my displacement maps were giving me grief, so I don't have as much done as I would like.

I have all the pieces that are a part of the body UV'd. I'll see if I can get my displacement to work properly, and I think I know what the problem is too. Then I'll move onto unwrapping the rotors.

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# 55 10-04-2011 , 06:30 AM
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this is AWSOME!!

( Illegal word alert..but i cant think of anything else )


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# 56 10-04-2011 , 07:01 AM
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I think it will bypass the ref paldav...you forgot the "e"...he he he he he


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 57 13-04-2011 , 06:36 AM
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Thanks paldav!

I've been busy UV'ing the rotors the last 2-3 days, and finally got all the pieces unwrapped, minus the bolts. Just going to slap a shader on those. Think I'll move onto the tail rotors next.

I also rigged up the rotors, cause I plan on doing a little animation with it. It's not very exciting, but I figure I should post something being this is in the WIP section. With the rig though, I'll be able to bend the blades for a resting position, and during takeoff and flight. As well as have the rotors speed up and slow down. It's simple, but it gets the job done.

YouTube - Rotor Rig Test

# 58 22-04-2011 , 08:05 PM
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So I've got everything UV'ed now, and I'm working on getting my environment and lighting set up before I start texturing.

This is what I've come up with. I'm trying to keep it as simple as possible, and I saw something similar to it on google that I thought looked pretty good, so I'm going to go this route. Hopefully I can get to texturing in the next couple days.

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# 59 22-04-2011 , 11:46 PM
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aaaaaahhhhhhhhhh the cracked mud ground...love it mate. Looks good....cant wait for some textures mate!!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 60 23-04-2011 , 05:46 AM
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Thanks bullet!

I'm hoping I can do this model some justice with my texturing abilities. user added image

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