Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-03-2004 , 04:19 AM
WideBoy's Avatar
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Join Date: Mar 2004
Posts: 55

Extruded Face texture problem.

Hmmm..... I just learned to Extrude faces with the turtorial. GRAET tutorial dudes. But when everthing was going SO much better then before. I wanted to ad texture, But when i did this the texture got streched like....you know the hot place under earth.
What is the reason for this and what do have to do?

# 2 20-03-2004 , 05:33 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you have to UV map it.

# 3 20-03-2004 , 03:44 PM
WideBoy's Avatar
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Join Date: Mar 2004
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How do I use UV map? And what is UV map?

# 4 20-03-2004 , 03:54 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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Geometry requires texture coordinates in order to have textures display properly. These coordinates are designated UVW rather than the XYZ used in 3D space coordinates. Adding geometry, such as extruding or beveling or whatever, adds geometry that does not have UVs applied, so you have to apply them yourself. We have tutorials going over it here and I have a basic one at my personal site.

# 5 20-03-2004 , 04:01 PM
WideBoy's Avatar
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You are pretty good at this. May i add you to my MSN list?

# 6 20-03-2004 , 04:25 PM
Alan's Avatar
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You are pretty good at this

Lol, yup user added image


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