Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
While modeling I have problems loosing my image plane in the perspective window. The image plane remains visible in the front view window. But somehow I loose the image in perspective view and end up with a gray rectangle.
Does anyone know have any suggestions how I can maintain the image plane in both perspective and front view windows?
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