Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-11-2017 , 10:12 AM
Registered User
Join Date: Oct 2017
Posts: 4

Nucleus evaluation skipped, frame change too large

Hi,.
My character's hair has no problem at the first frame. It follows the mesh when I rotate the head.
But when I go to another frame and rotate the head, it stays wherever it is.
Also a warning occurs when I go to another frame: "Nucleus evaluation skipped, frame change too large"
I searched that warning and a couple of people said to go to Preferences->Time Slider->Payback speed and set it to "play every frame"
It is already selected, didn't work.

# 2 17-11-2017 , 11:18 AM
nvnoor's Avatar
Registered User
Join Date: Jun 2003
Location: new zealand
Posts: 8
try to select the option by right clicking on the play bottom

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads