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Old 06-10-2011, 01:57 PM   #46
honestdom
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hey Travis,
I'm more of a mid level artist now i think.
On these projects there are lots of people working in different disciplines. I think you only need a basic knowledge of stuff to get a job doing 3D.
There are 2 guys who started recently at my work and they are both 36, they have just switched over from very different careers. You are not alone!

Last edited by honestdom : 06-10-2011 at 02:01 PM.
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Old 06-10-2011, 02:08 PM   #47
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The second kitty litter ad had me chuckling a bit. Nice work Dom!
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Old 06-10-2011, 02:29 PM   #48
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Ace work Dom.

To Travis, I'm 46 (going on 16). It's only too late when there's 6 foot of earth above you
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Old 06-10-2011, 04:09 PM   #49
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Quote:
Originally Posted by honestdom View Post
hey Travis,
I'm more of a mid level artist now i think.
On these projects there are lots of people working in different disciplines. I think you only need a basic knowledge of stuff to get a job doing 3D.
There are 2 guys who started recently at my work and they are both 36, they have just switched over from very different careers. You are not alone!
Thanks man. I really appreciated that.
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Old 11-11-2011, 04:37 PM   #50
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lllllllllllllllllllll

Last edited by honestdom : 06-09-2012 at 05:02 PM.
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Old 11-11-2011, 06:32 PM   #51
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Nice wolf
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Old 11-11-2011, 07:02 PM   #52
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I second that, very impressive wolf. Great work!
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Old 11-11-2011, 08:02 PM   #53
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When you say lighting for the wolf, does that mean that the wolf was rendered in isolation, and everything else was live action, or what? If a bunch of the other stuff was CG, why would you light the wolf on its own? And what does lookdev entail for something like this?
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Old 11-11-2011, 08:12 PM   #54
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Thanks guys, this was a fun job actually. I worked solo on this for most of it. Only a couple of other 3D guys. I also just got to be lead artist on my first job. It aired the other day so I'll see if I can find it on YouTube.
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Old 11-11-2011, 08:33 PM   #55
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I lit the wolf on the jump shots everything else was live action. They are actually hybrid wolf/dogs. So I lit the wolf to match the environment. These plates are pretty heavily graded which was a challenge when lighting.
The theory for lighting is basically create a block light rig and light to a grey shader. This will give you a light rig which you can use to do some lookdev shading. What I mean by this is building a shading network and adjusting parameters to achieve the right look. So when it comes to fur and hair you have 3 things to think about. Reflection (R), Sheen (TRT) and Transmission (TT). I work with a shader built to Marschner's hair model.

So basically by lookdev I mean shading - skin, fur, teeth, claws, eyes, tongue etc etc. once I have a bunch of shaders that are working, I will start doing some primary lighting. This is just lighting with fur and all the trimmings. nicer render settings 100% LOD, etc etc. Then once I get client feedback I move onto secondary lighting which is the same as primary but including the client changes.

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Old 06-02-2012, 01:49 PM   #56
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lllllllllllllllllllllllll

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Old 06-02-2012, 04:46 PM   #57
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Nice , the guy's very sturdy surviving a big cat attack like that, a bit stupid as well since he didn't flee into the cage
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Old 08-02-2012, 02:27 PM   #58
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That's a great cheetah, funny thing just got this on my google reader;

http://mpcftw.tumblr.com/post/172083...ally-if-theyre

Nice work fur genius and the lead artist job looks really good as well. Someone's going places, glad to see the long hours pay off.

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Old 08-02-2012, 06:35 PM   #59
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:/ gees, i read that too. it's really embarrassing. I'm so not a fur guru.

Thanks tho!
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Old 08-02-2012, 08:50 PM   #60
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So is the cheetah fake at 0:18 or real? If CG, then I'd have to say "fur genius" but if it's real, then you still did an excellent job, cause I don't know where it was real and where it was fake
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