This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
ok last one hehe(for now) and this one is alot better i think i aplied a dirty texture try and give it a old look to it but it didn't come out as i would hoped(any ideas on how to do it) also added a new and better texture to show the armor/metal plate. then i made the head longer i thought it was too small and sqaure.
~TJ~
ok now bring on the tip/help/comments
*EDIT: also this is a 360 degree video of the head Here it is
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