Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 16-11-2005 , 03:29 PM
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wow the wood thing to the right side looks really well textured.

# 32 17-11-2005 , 12:17 AM
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Thanks magicsy. user added image



::update::

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# 33 17-11-2005 , 12:19 AM
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Coinbox in progress.. I need to work on the glass still. The jackpot text is a displacement. I uv mapped and textured the front panel as well.

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# 34 17-11-2005 , 10:53 AM
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Love your textures! How about a shot of the texture map?

# 35 17-11-2005 , 04:45 PM
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yea this guy is very good great work pal.
Keep it up.!!user added image

# 36 17-11-2005 , 04:59 PM
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Thanks for the kind words user added image

Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this.

peace,

mayafreak3

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# 37 17-11-2005 , 06:15 PM
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Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!

# 38 17-11-2005 , 07:37 PM
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Its looking really good man? user added image

Cheers
Paul

# 39 18-11-2005 , 05:40 PM
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Originally posted by gster123
Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!

Thanks!! user added image

Originally posted by BMS
Its looking really good man? user added image

Cheers
Paul

Many thanks Paul user added image

# 40 18-11-2005 , 05:40 PM
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::update::

Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass.

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# 41 18-11-2005 , 05:43 PM
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updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop

mayafreak3

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# 42 18-11-2005 , 06:04 PM
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wow! your ability to texture is really impressive.
:bow:

your model looks quite real.
the glass is looking good now. earlier it looked a bit like plastic.

# 43 19-11-2005 , 12:50 AM
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Thanx utpal user added image

I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture.

::update::

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# 44 19-11-2005 , 07:08 PM
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Coinbox with coins.

It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p


mayafreak3

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# 45 19-11-2005 , 07:47 PM
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yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.

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