This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this.
Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass.
It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p
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