Maya 2020 fundamentals - modelling the real world
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# 1 09-01-2006 , 09:44 PM
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Space suit

well, as you can see, I've tried to model a space suit. Things are going ok, but i'm kind of stuck. Not sure how I can ad more detail, so any surggestion would be appriciated. as would any kinds of crit.

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# 2 09-01-2006 , 09:45 PM
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# 3 09-01-2006 , 09:46 PM
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# 4 09-01-2006 , 09:57 PM
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It looks really good, I dont know what i could critque on because im a newb, but I will give a suggestion. I think adding more color would make it more spacey like. I dont know just a suggestion.

# 5 09-01-2006 , 10:09 PM
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thx daffas. I'll keep that in mind, when I'm gonna textur it. user added image

forgot one more pic:

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# 6 09-01-2006 , 10:13 PM
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another suggestion for the last pic would be to add gaps at the feet area so it could bend to walk better.

# 7 09-01-2006 , 10:40 PM
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Dude its a good start, if you are stuck do some sketches, add some pipes, buckles, buttons clips the whole shabang, even design the helmet.

If I get stuck its to the drawing board - ALWAYS

Cheers
Jay

# 8 10-01-2006 , 04:03 AM
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The only area lacking detail to me is legs. They look bald compared to the rest.

Well it's a space suit so you will want to add oxygen tanks, with cords that feed to the mouth. Maybe jet boosters for movement in space.

I think that it helps to think about the purpose of your model if you want more detail.


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# 9 10-01-2006 , 05:58 PM
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I'm gonna have to go with Jay on this one. Start drawing and flsuhing out more ideas. If you have trouble, think of all the different life support features a suit like that would have and how the wiring and piping would work. Whenever I get to modeling something, I always write out a list of functions the model needs to have and incorporatre that into design.


Death is certain, Life is not.
# 10 10-01-2006 , 08:48 PM
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I think that the feet need to be wider. Also, it doesn't look like he has much of a heel at the back of the foot. Maybe you could add some heavy chunky soles to the bottom of the feet.

# 11 10-01-2006 , 11:04 PM
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thx for the surggestions dudes. it all really helps. i'm gonna grab me pen and paper.

cheers user added image


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# 12 13-01-2006 , 04:55 AM
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Looks great to me user added image What method did ya use?

Always curious how people get to this stage user added image


.. J

Last edited by jerj; 13-01-2006 at 04:58 AM.
# 13 13-01-2006 , 01:56 PM
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thx Jerj. I've simply just poly to rough out the shape, and then converted it too subD for tweaking, just like they do in most simplymaya tuts.


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# 14 13-01-2006 , 07:38 PM
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Ah, well... most of the SimplyMaya tuts I've seen, at least from Kurt.. he starts out with NURBS roughing out the shapes, then converts to polys and adds the necessary geometry, then final tweaks in Sub-D's ... is that what you did? Or, did you rough out in polys?

I've always have a very hard time roughing out the head from a cube primitive, I prefer to go poly by poly.. but that method takes a long time. It's frustrating.


.. J
# 15 14-01-2006 , 01:51 PM
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in jay's tutorial (gi soldier) he starts by roughing out in poly, which is also what I prefer, but it's just a personel preference, both methots work fine.

have been very busy, but i've tried to design the helmet. this is what I have come up with so far.

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