Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-01-2008 , 07:17 AM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429

Environment Example


Attached Images

Last edited by AikoWorld; 15-01-2008 at 02:57 PM.
# 2 15-01-2008 , 07:25 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Wow, thats some pretty impressive work!!!

I like the atmosphere you've managed to achieve. user added image
All the wood looks great, and other objects in the room are very well laid out.

Nice work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 3 15-01-2008 , 11:09 AM
Jr.Who
Guest
Posts: n/a
The bump on the floor looks kinda harsh, but the rest is good!
user added image

# 4 15-01-2008 , 02:56 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
Thx Mayaniac, much appreciated user added image

Cheers Jr. Who i have updated the floor.

Thx for the comments guys.

# 5 16-01-2008 , 06:22 AM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429

Attached Images

Last edited by AikoWorld; 16-01-2008 at 06:27 AM.
# 6 16-01-2008 , 06:43 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Looking good!

I like the improvements on the floor, and the softer shadows sure are a nice touch. user added image

Good work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 7 16-01-2008 , 08:55 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - nice job aikoworld - this looks very good. user added image

# 8 16-01-2008 , 09:16 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Funky ! user added image 1 thing can you show me your light sets ? GI or FG ? or what technique you used ... i really sux in light so i ask a lot user added image to improve myself :blush:

# 9 16-01-2008 , 10:50 AM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
hey thx for the kind words.

The lightsetup is created with 3 directional lights

1 key light, 2 side lights.

The key light is the strongest one.

gave these ones a slight yellow orange collor

Then i added two area lights representing windows

I have added a texture to the light giving a window effect.

Gave them a slight blue collor.

And i know i posted it in the finished work, but i could not help myself and add some more detail and tweaking some things.

https://aikoworld.com/gallery/images/...ndon_big_f.jpg

Attached Images
# 10 16-01-2008 , 11:04 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Even better still!

I like the reddish color to the scene.

Just remember though, If you keep picking at something.... soon you will have nothing left user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 11 20-01-2008 , 08:34 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
nice room!

just some suggestions for you to test.

if you didn´t render with gi/fg I would consider to render a ambient occlusion pass and composit it in photoshop. this might improve the "flattness" of the objects, if you know what I mean. you could also try and use a hdri to light the scene in combination with final gathering/mental ray. this enhences realism in lighting.

good job so far!


___ edit


also you might try to use some specular maps on your objects. this would break up the homogenious look of all surfaces in your scene.


everything starts and ends in the right place at the right time.
# 12 20-01-2008 , 09:03 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
Hello Fallot, very nice critics! i will work on this in the following days. Thank you very much.

Mayaniac i know keeping picking on work is hard work. But if the results are good, then i`m happy user added image

# 13 21-01-2008 , 03:31 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
what sort of job are you testing for?

# 14 21-01-2008 , 04:00 AM
# 15 21-01-2008 , 04:44 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I mean, is it games or film/cinema?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads