Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 15-03-2009 , 04:44 PM
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haha, geez...... Umm... fine, Am I allowed to call-off the end time and just finish them whenever I can? I think that would be more likely for me, haha
I need the practice, and thats what this is for.
so yeah, no timeline, I will just finish them ASAP..
cool?

Update later with start of texture


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# 32 15-03-2009 , 08:34 PM
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hahaha, well, it's your own challenge, so you can do whatever you want user added image




that's a "Ch" pronounced as a "K"

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# 33 16-03-2009 , 07:22 PM
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ok, some basic colors here... I fixed alot of issues with the normals too


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# 34 16-03-2009 , 07:23 PM
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ugh, Forgot the picture, haha...
(Even after all my time here, it happens)

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# 35 22-03-2009 , 05:18 AM
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Started blocking out the fins and teeth and stuff,,,, the eye is very temporary though, as I hate it. haha
tell me what you think so far

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# 36 22-03-2009 , 06:11 AM
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cool - i like him - good colors so far, tho it might be nice to see some scales or something. user added image

# 37 23-03-2009 , 04:17 AM
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He will have scales, like I said, it is VERY WIP right now, I have only spent a few minutes on it so far. More this week, maybe tomorrow or something


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# 38 23-03-2009 , 04:19 AM
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Also, just to show the UVs, (I am getting better! yay!)
here is the model with a UV-ish texture

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# 39 26-03-2009 , 03:25 AM
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Ok, updated the eyes and did the mouth... I will probably work on the eyes more though, I am not sure....
so anyway, more updates sometime soonuser added image

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# 40 02-04-2009 , 02:34 AM
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Still Kickin'

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# 41 07-04-2009 , 02:15 AM
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Any comments?
I need to make sure I am not doing something completely wrong...


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# 42 07-04-2009 , 08:46 AM
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i'm not sure you are doing anything wrong but why is that last picture lacking in shading?




that's a "Ch" pronounced as a "K"

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# 43 07-04-2009 , 04:53 PM
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Because N64 style games (what these were inspired by) don't have shading.... So why should I?
The spittlebone didn't either.
I am trying to get better at modeling and texturing, and this seems to be a nice way to do it.
thanks,
-Andy


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# 44 09-04-2009 , 10:48 PM
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Your making a good start however with the eye it seems to be backwards?! the shading around the edge seems to be going the wrong way for what i would imagine an eye socket to be.

Its hard to explain with words will do a quick sketch see if i can show you what i mean.

Argh my artistic skills arnt good enough without a tablet... but to better describe there should probably be a highlight on the brow rather than a shaded part. look at some reference eyes (even use some for quick textures)


Last edited by bigtommyb; 09-04-2009 at 10:58 PM.
# 45 18-06-2009 , 05:42 PM
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Will update this soon.... school just ended TODAY and I have alots o' free time.
Sorry I haven't added to this lately


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